|Carried by||Rocket Soldier|
|Damage type||Explosive rockets|
|Projectile speed||2500/5000 (Alt Fire)|
|Rate of fire||3.6|
25 (Recruit) |
The Missile Launcher is a long cylindrical launcher where rockets are loaded and fired. On the side it has a handle, a battery storage, a small screen, a sensor for the lock-on propriety, and below it the trigger can be found. Each rocket is loaded into the cylinder by removing the back part and inserting the rocket.
|Base Damage||Headshot Multiplier||Kevlar Armor Multiplier||Flak Armor Multiplier||Lazarus Armor Multiplier||Heavy Armor Multiplier||Light Armor Multiplier||Aerial Armor Multiplier||Building Multiplier||MCT Multiplier|
Full damage will be inflicted only if the target body is struck completely by the rocket. Higher veterancy ranks will increase the base damage by a specified multiplier.
The Missile Launcher fires one rocket at time. If the crosshair is focused on a target for long enough, it will lock to the target - now the rocket will home towards that target if fired. Should a player not employ the lock on, they can use the alternate fire (right mouse button) to ignore the lock and fire the rocket directly to where they are pointing; it also travels a little faster with alternate fire. Rockets do reasonable damage to vehicles, buildings, and infantry, the latter only with a direct hit or headshot. Due to their slow rate of fire, Missile Launchers are not very well suited in infantry clashes.